StealthMark measures how well a model’s abilities carry over to original, demanding tasks it could not have trained for: physical and spatial reasoning, planning across many steps, and precise visual work. How StealthMark works explains every benchmark, what it tests and why it is hard.
General Intelligence
The ability to reason, plan, solve problems and understand how things relate and behave. A high score means it thinks hard problems through, from careful analysis to plans that span many steps.
Visual Intelligence
The ability to understand visual intent and turn ideas, descriptions and plans into coherent, effective visuals. A high score means design ideas come out the way you meant them, in illustrations, icons, diagrams or interface visuals.
Overall score
Overall shows how well a model’s abilities carry over to original, demanding tasks, weighting every benchmark into one score from 0 to 100. Estimated means the total includes an estimate for one missing scene.
Judging
Scores reflect how well each result meets the benchmark requirements. Game scores come from the recorded play: the points earned on each level and how each level ended. How StealthMark keeps scores honest.
Games
Each game is a sequence of levels, and earlier moves carry into later levels. A level that was not played is shown as not played and never counts as zero. Play every level of Latch or Foresight yourself to get a score calculated like the models’.
Reasoning efficiency
Good results with little thinking score high. On each task, a model’s result and reasoning tokens are compared with every other model and combined with the Balanced Integration Score (Liesefeld & Janczyk, 2019); 50 is average. Single step shows how much reasoning a model needs to understand and solve one problem, multi-step how efficiently it keeps working on a task by building on its earlier reasoning, as in agentic workflows. Not part of StealthMark.