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MODEL BENCHMARKS

MiniMax M3.1 Flash Benchmarks

Explore MiniMax M3.1 Flash’s StealthMark scores, benchmark results and researcher observations.

GAME BENCHMARKS

Watch MiniMax M3.1 Flash play

Foresight

Planning and learning across maze levels

30.7/100Rank 26/43
Survived 1 of 3 levels
Foresight: complete playing field
Level 39 ptsTurn 20 / 20

Points per level

  1. Level 1Second Thoughts6 ptsBest 27Out of lives
  2. Level 2Pressure Pot5 ptsBest 13Out of lives
  3. Level 3Hide or Flight9 ptsBest 19Survived

Collect coins while avoiding ghosts. Ghosts move before the player each turn, and collisions cost a life. 3 levels in sequence, up to 66 turns in total. Earlier moves and outcomes carry forward, testing learning across levels.

Latch

Cooperative planning across puzzle levels

21.9/100Rank 34/45
Cleared 2 of 5 levels
Latch: complete playing field
Level 517.2 ptsTurn 24 / 40

Points per level

  1. Level 1Hold the door5.2 ptsBest 5.2Cleared
  2. Level 2Crossfeed8.6 ptsBest 10.2ClearedFinished early · 1 beacon left
  3. Level 3Relay vault5 ptsBest 19.2Out of turns
  4. Level 4Passing bay4.4 ptsBest 18.2Finished early
  5. Level 5Second thoughts17.2 ptsBest 20.6Finished early

Coordinate two robots to push numbered cores onto matching sockets. Pressure plates hold doors open; moving either robot uses one turn. 5 levels in sequence, up to 152 turns in total. Earlier moves and outcomes carry forward, testing learning across levels.

MiniMax M3.1 Flash benchmark results ↗

StealthMark score

StealthMark measures fluid and visual intelligence of AI models, resisting any pre-existing benchmark-focused training. Models draw scenes in SVG code and play turn-based games level by level.

General and Visual

General Intelligence

The ability to reason, plan, solve problems and understand how things relate and behave.

Visual Intelligence

The ability to imagine, create and accurately reconstruct complex images in code form.

Judging

Scores reflect how well each result meets the benchmark requirements. Game scores come from the recorded play: the points earned on each level and how each level ended.

Overall score

Overall combines weighted SVG and game benchmark scores on a scale from 0 to 100. Estimated means the total includes an estimate for one missing scene.

Games

Each game is a sequence of levels, and earlier moves carry into later levels. A level that was not played is shown as not played and never counts as zero.

SVG scoring categories

Task & likeness

Subjects, actions and likeness.

Anatomy & construction

Coherent bodies, joints and machinery.

Space & placement

Perspective, scale and contact.

Light & reflections

Lighting, shadows and reflections.

Purposeful detail

Clear, purposeful small features.

Artistry & character

Composition, expression and drawing skill, including complexity and its execution.

Materials & effects

Surfaces, texture and movement.

Visual integrity

Clean shapes, layers and edges.

BENCHMARK RESULTS

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